# Heroes, Soliders, and Generals

There are two main types of playable units in Heroes of Aviel, *Heroes* and Solider&#x73;*.*\
\
A **Hero** is a powerful unit that can lead other units, **each army must be led by a Hero** and thus you must own one hero to play the game. The first hero is **free**, to unlock more heroes you must increase your holdings of the $AVIEL token. Heroes are typically stronger than other units and they may have special abilities. Heroes stats and abilities can be enhanced by equipping items.\
\
**Soldiers** are the the standard units that make up most armies. Whereas heroes tend to have individual characteristics, stats and abilities, soldiers of a given type are all the same. Soldiers will typically have just one or two abilities tied to their archetype (a basic Priest can cast a Heal spell, a priestly Hero may have many spells). Soldiers are typically weaker than a Hero of a similar archetype, although this is not always the case, there are some very powerful Soldiers.

<figure><img src="/files/SVoNdv7s1ubP5fkn3BYq" alt=""><figcaption></figcaption></figure>

## Gaining Units

You unlock new units by earning experience, experience is acquired through battles, quests and other in game activities. Units may also be awarded through special events or hired with in game GP. Although you can gain as many units as you want through these means, the total number of units you can **field** is limited by the number of $AVIEL tokens you hold, as per the following table:

| Holdings    | Max Heroes you can Field | Max Units you can Field |
| ----------- | ------------------------ | ----------------------- |
| 0 - 99      | 1                        | 5                       |
| 100-499     | 2                        | 10                      |
| 500-999     | 2                        | 20                      |
| 1000-1999   | 3                        | 30                      |
| 2000-4999   | 3                        | 50                      |
| 5000-9999   | 4                        | 100                     |
| 10000-49999 | 5                        | 150                     |
| 50000+      | 10                       | Unlimited               |

If you reduce your $AVIEL holdings you do NOT lose your units. You just wont be able to field them on the battlefield until you acquire more $AVIEL.

## Generals

A typical Hero can lead a 5 person **Squad** which is made up of Soldiers and Heroes.\
\
But some Heroes have the **General** keyword listed in their abilities. If a Hero has this keyword then the unit can be called a General and they are capable of leading an army much larger than the typical 5 man squad. This larger army, called a **Platoon**, can be made up of as many as 30 units including the general.

Although Platoons cannot be used for adventuring (i.e. they cannot complete quests) these larger forces are critical for conquering and defending cities.&#x20;

## Experience and Levelling

Every time a unit performs an action such as participating in a battle or quest they have the change to gain experience points. When a unit gets enough experience points it levels up and gains a new title and increased stats. Both Heroes and Soldiers can level up, although there is more opportunity for progression for hero units, see below:

&#x20;

**Soldiers Levelling Table**

| **Level** | **Title** |
| --------- | --------- |
| 1         | Recruit   |
| 2         | Regular   |
| 3         | Veteran   |
| 4         | Elite     |

**Hero Levelling Table**

| **Level** | **Title**  |
| --------- | ---------- |
| 1         | Journeyman |
| 2         | Adventurer |
| 3         | Hero       |
| 4         | Champion   |
| 5         | Lord       |
| 6         | Legend     |
| 7         | Demi-God\* |

*\* Demi-God status is not granted purely based on experience points.*


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